Quests

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Anonymous
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Hi all,

Since there seem to be a number of topics related to quests, or some topics being derailed by questions about quests, I've decided to create one topic where you can rant, complain (or complement!!) about them.

I'll try to keep some updates about those quests known to be buggy and those fixed in here as well, but don't expect TO much of me.

I kindly request you to post quest-related questions/stuff in this thread, and here only. Not only to keep these forums clean, but also for me to keep track of possible problems.

One final remark: If you are fairly certain (use your common sense) that a quest isn't working correctly, and you want to be sure it gets my/our attention, you should BUG it. Be as detailed as you can be, a good bug always includes the mobs ID. I get lots of bugs which only says "I killed a goblin and its corpse kept talking", obviously I WRITE quests. I don't like bugs to BE one!

[color=\"#FF0000\"]Due to very very very active Celani, all bugs have been resolved! There are four known bugs still out there, which are currently completely on my plate. I will list them in the list below. Any bugs encountered considering quests should be BUGged ingame.

Yay Celani![/color]
The list:

Updated: 19th July 2010 - 09:04 AM

Kimiuko (not verified)
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So here goes:

The hadati beastmaster / Narna / highlands quest is broken. The mobs may respond to you, but you will not be able to gather the needed items. I'm currently working on it, and I'll let you know when it should be ok.

[edit]
The hadati_beastlord quest should now be able to be completed. I also set Narna to be a bit more tolerant on what words to respond to, as she was quite strict.
[/edit]

Silantios (not verified)
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In the sarsargoth_torgal quest, Torgal (6279) seems to indicate that you should lift a head onto a pike, but the actual command is to lift the pike. Would it be possible to change what he says or to change the command? This may have been fixed already, it's been a week or two since I've done the quest.

The dennis quest, Dennis (1734) never really asks you to do something, but the only way I found to get the quest was to AGREE DENNIS. You may want to change him to ask a person to actually do something.

Is it bad I don't want to post about quests that I'm the only one to figure out because I don't want to give others hints? I won't be specific, but there was one I've really enjoyed so far. It was one that only you had completed before, so I assume you made it. Wink

Kimiuko (not verified)
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Silantios wrote:
In the sarsargoth_torgal quest, Torgal (6279) seems to indicate that you should lift a head onto a pike, but the actual command is to lift the pike. Would it be possible to change what he says or to change the command? This may have been fixed already, it's been a week or two since I've done the quest.

The dennis quest, Dennis (1734) never really asks you to do something, but the only way I found to get the quest was to AGREE DENNIS. You may want to change him to ask a person to actually do something.

Is it bad I don't want to post about quests that I'm the only one to figure out because I don't want to give others hints? I won't be specific, but there was one I've really enjoyed so far. It was one that only you had completed before, so I assume you made it. Wink

I don't need you to give me any details on how to do quests, most of them are created by Banath or Lims-Kragma (I just make the stuff happen Wink ) so I'm usually able to find out / remember what should be done. Usually, a mob id or quest name is enough for me to see what it's about. If there is something specific (like not responding to something it should respond to) BUG it, that way only the gods can see what you said.

About Torgal, he should be fixed. The lift/raise command was indeed a bit weird, but it should all make sense now.

Dennis does seem to respond to quite some words right now, I do remember adjusting him a little though. But again, this may be the language-thing that has haunted my dreams the last few weeks now. Anyhow, you should be able to get at least something out of him by simply using agree or nod.

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Kimiuko wrote:
I don't need you to give me any details on how to do quests, most of them are created by Banath or Lims-Kragma (I just make the stuff happen Wink ) so I'm usually able to find out / remember what should be done. Usually, a mob id or quest name is enough for me to see what it's about. If there is something specific (like not responding to something it should respond to) BUG it, that way only the gods can see what you said.

About Torgal, he should be fixed. The lift/raise command was indeed a bit weird, but it should all make sense now.

Dennis does seem to respond to quite some words right now, I do remember adjusting him a little though. But again, this may be the language-thing that has haunted my dreams the last few weeks now. Anyhow, you should be able to get at least something out of him by simply using agree or nod.

Dennis seems to never have the items for me after I failed to do the quest in a timely manner the first time.
What I like to do is find all the people who hand out quests and fill my log, and then when I have down time, go around the world doing them. This makes quests that required you do them "now" a bit difficult as I'm not sure how to restart them.

Edit. Is there a way we can mark bugs for you or mark them as quest bugs so you can find them faster?

Kimiuko (not verified)
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Garnuk wrote:
Dennis seems to never have the items for me after I failed to do the quest in a timely manner the first time.
What I like to do is find all the people who hand out quests and fill my log, and then when I have down time, go around the world doing them. This makes quests that required you do them "now" a bit difficult as I'm not sure how to restart them.

You should be able to retrieve them now...

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The beastlord quest still does not seem to be working for me. I have tried pretty much everything I can think of. =/

Kimiuko (not verified)
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As a pointer for all of you, the following quests have been reported to be broken. I specifically say have been reported, as I haven't had a chance to check them yet!

The list below isn't all on my plate currently, but looking at the bugs it does seem to be the most encountered bugs the average player runs into.

[edit]
Moved to initial post for easy finding
[/edit]

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Quick question about quests having an entry in the quest system: are all of them supposed to have a small entry even the really quick 'go get me this' type of quests? Cause I've done that bracelet one for the one girl in the countryside east of Krondor, and I don't think she had a quest entry, and I wasn't sure if that's intended or not.

Skargak (not verified)
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Try highlands_ghosts or highlands_hutu, or whatever. I've got it at 100%, yet nothing.

I can't understand what he's saying, either.

Silantios (not verified)
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caern_dryadquest_maythe isn't broken (as of about a week ago). I've done the quest twice and I had no problem completing that quest either time.

cart795 is part of a quest (krondor_collapse), but also isn't broken.

Edit: by the way, you're doing great Kimiuko. I was able to get the hadati beastlord quest done last night as well as Dennis. Questing is one thing I've found to really enjoy and I appreciate the time spent put into fixing them Smile

Silantios (not verified)
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Skargak wrote:
Try highlands_ghosts or highlands_hutu, or whatever. I've got it at 100%, yet nothing.

I can't understand what he's saying, either.


I've had a hard time getting that quest. Not sure if I just can't find the right keyword or what. Either way, often if a quest % is going up, but it doesn't complete when you get to 100%, it's because you have to complete it within a certain timeframe. For example, if there are 10 things you have to turn in, and you turn in 9 after one sweep and then get the tenth an hour or two later after the respawn, it's not going to work. You have to get all ten in one spawn.

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Not sure if it belongs in this topic but I was directed here sooooo.....

Quest rewards often do not match the text. Quests might say "give gold" but they actuall give copper. There is also just a large disparity in quest rewards in general. Hadathi imps being the one outliar exception that makes value of all money distorted.

Silantios (not verified)
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Garnuk wrote:
Not sure if it belongs in this topic but I was directed here sooooo.....

Quest rewards often do not match the text. Quests might say "give gold" but they actuall give copper. There is also just a large disparity in quest rewards in general. Hadathi imps being the one outliar exception that makes value of all money distorted.


I think this is in large part because a number of quests haven't been discovered/completed yet. I've found quests on the Sar-Sargoth side that give 2 silver, 50 copper per kill and one that gave 15 silver for completion (although it appears it can only be completed once). Imps are still faster than both of these when I do them on my Kingdom character, but the Kingdom character is level 60+ and my Sar character is hovering around level 30. I've can also make about 9 silver on my Kingdom character on my way out to the Imp Cave by just doing side quests. I'm not sure I'll ever match getting a full respawn of imps in terms of gold/time ratio over the course of ten minutes, but I wouldn't be surprised to easily beat it over the course of maybe an hour or so.

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Imps give over 40 silver in 10 minutes. In an hour, if nobody else is there, you can get 120 silver. Nothing else comes even close to that.
And I wonder if that 15 silver quest is a new addition, cause the only quest I know of that you can "only do once", I never got any reward for it Tongue

But I guess there are two seperate issues here. 1 being told you get a bag of gold, and receiving 2 copper. and the other problem is reward disparity between quests. Often the difficulty of the quest is not related to the reward.

edit: And it would be nice of the Frontier_mercenary quest could actually be completed, or if something could be done for all those people who have it at 100% but can't complete it still.

Silantios (not verified)
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Edit: Erasing the post that was here, I had quests mixed up.

Edit2: Just to add content - the reward for frontier_mercenary just seems to unlock the next quest. I just ended up abandoning it because it doesn't seem to be able to be completed.

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yeah and I've completed the next quest over 9 times allready and never got a reward for it.

However, just a heads up I've bugged a bunch of quests recently.

The bugs are Bug 3870, 3871, 3873, 3875, and 3877

Kalos (not verified)
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Garnuk wrote:
Imps give over 40 silver in 10 minutes. In an hour, if nobody else is there, you can get 120 silver. Nothing else comes even close to that.
And I wonder if that 15 silver quest is a new addition, cause the only quest I know of that you can "only do once", I never got any reward for it Tongue

But I guess there are two seperate issues here. 1 being told you get a bag of gold, and receiving 2 copper. and the other problem is reward disparity between quests. Often the difficulty of the quest is not related to the reward.

edit: And it would be nice of the Frontier_mercenary quest could actually be completed, or if something could be done for all those people who have it at 100% but can't complete it still.

There are 71 imps in a run. That's 71 silver pieces. They respawn every ~36 minutes or so, I believe - perhaps a little shorter. You can get, roughly, 142 silver pieces an hour.

Imps probably need to be toned down, but a lot of other things really need to be turned up. Pilgrims are okay, but you get a whole 225 copper or so for clearing the beavers from the dam, you get a few silver pieces for Maythe's amulet. I've been trying to find some more quests that are worth decent coins, however everything pales in comparison to the raw output of the imp caves. The water sprite's quest is a nice 10 silver. The pilgrims are worth like 25 or 50 copper a piece I think?

And the impcave_demon quest, it'd be nice if there was even a direction as to where to go. He just says 'some distant city'. :\

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Kalos wrote:
There are 71 imps in a run. That's 71 silver pieces. They respawn every ~36 minutes or so, I believe - perhaps a little shorter. You can get, roughly, 142 silver pieces an hour.

Interesting, here I thought it was 40 every 20 minutes. Guess I've just never gotten a full run to myself.

Kalos (not verified)
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Garnuk wrote:
Interesting, here I thought it was 40 every 20 minutes. Guess I've just never gotten a full run to myself.

Nope, 71. I've had several full runs in a row (used to camp it from 2am-5am a lot, ET, during the Sarah city credit sale).

LivorMortis (not verified)
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You might want to reread the bottom of the OP. Imp revenues were dialed down to 10 copper a piece.

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Oh neat, didn't know the OP kept getting updated.

Claudius (not verified)
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Kalos wrote:
Nope, 71. I've had several full runs in a row (used to camp it from 2am-5am a lot, ET, during the Sarah city credit sale).

There are 71 Imps. On a side, the imp return was meant to be high to give players a cash injection in BETA. This has now been lowered substantially as I never expected players to camp there at Level 60. I was expecting at L60 they would be offer other places.

And for the demon, try searching south of the Impcave near the sea.

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well, can we add something else that you can do to make money easier than MMC?

Claudius (not verified)
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There are many ways to make money, as has been mentioned above. There is also a good cash injection through Mac Mordain and ratting of course.

I could probably make 10K an hour on questing without killing a denizen. But I know all the quests :wub:

There will be another mid-level area soon similar to the Imp Cave.

Also, please remember crafting when implemented, will allow income. We have stayed away from over-populating stores for this very reason.

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Denizens 1585, 1586, 1587 are all loyal to Jonril and shouldn't be. This prevents a quest from being completed. As well, if this gets fixed, would it be possible for me to get unenemied to Jonril, please? (bug 3900)

Also those denizens drop items that aren't descriptive of what they are. (bug 3904)

Kalos (not verified)
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Claudius wrote:
And for the demon, try searching south of the Impcave near the sea.

After scouring the cities for the umpteenth time, I still come down with only one viable person (a merchant mob [Dahanar] who has no apparent purpose). He doesn't respond to greets/heards, only throws an emote on entry, and doesn't respond when given the horn. So if it's him, he's funky, heh. Else, I'm back to scouring cities.

Kalos (not verified)
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Replica 3503 is still loyal to its city, as well (needed for a quest given by a mob in the city)

Maithe (not verified)
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The mare has been soundly thrashed and no longer loves her city.

Kalos (not verified)
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Yay! It's soup for dinner tonight.

Edit: Or yes. Yum.

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Maithe wrote:
The mare has been soundly thrashed and no longer loves her city.

Aww, no fixes for mine?

Silantios (not verified)
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I think the quest althafain is broken, but it's hard to tell for sure. I've found a room where the command to collect the item doesn't give the error message, but it doesn't work either. I've also tried the command in every room that the quest leads you to believe it might be in.

Silantios (not verified)
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Kimiuko wrote:


Are you sure this was fixed? It's very possible it was and I'm going about figuring this out the wrong way. I'm able to complete yabon:invasion without seeing Erik. Before I have the quest, he seems to talk about having a tool, but it doesn't appear there's anyway to get him to give it up. After I have the quest, he always says he's given his tool to someone else.

Maithe (not verified)
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Zane wrote:
Denizens 1585, 1586, 1587 are all loyal to Jonril and shouldn't be. This prevents a quest from being completed. As well, if this gets fixed, would it be possible for me to get unenemied to Jonril, please? (bug 3900)

Also those denizens drop items that aren't descriptive of what they are. (bug 3904)

They have also been squished repeatedly until they lost their loyalty

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Maithe wrote:
They have also been squished repeatedly until they lost their loyalty

Any chance I could also get unenemied to Jonril as well?

Claudius (not verified)
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Dahanar is not the merchant that wants the demon part.

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Quests rewards need to be looked at in comparison to the amount of time they take versus how many rats can be killed in that time. I got a quest to look for an item the other day, took me about 10 minutes to find the item. I could probably walk to the item and back in about 3 minutes. The reward was 10 copper. That's a minimum of 1 young rat or 2 baby rats. If I can kill off 10 rats in 3 minutes (low estimate), that's a minimum of 70 copper and a max of 3.5 silver. I can at least 1 silver in a go retrieve quest in Eggerson and it's less rooms to walk. I did another quest for a dwarf to bring back firedrake ale. It costs 10 copper to get a flagon of the ale..the quest reward was 10 copper. I understand that there are other quests out there that probably give more money, but it would be nice if most quests outside of newbie areas gave more copper than killing off a baby rat or two.

Maithe (not verified)
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You are likely to have gained experience from the quest as well, more than you would have gotten for killing a young rat.

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Maithe wrote:
You are likely to have gained experience from the quest as well, more than you would have gotten for killing a young rat.

I'll keep an eye on it, but I expect once you get past level 60 or so the experience isn't noticeable either. However, noone is likely to ever take up doing quests for experience. They're only done for gold.

Maithe (not verified)
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Zane wrote:
I'll keep an eye on it, but I expect once you get past level 60 or so the experience isn't noticeable either. However, noone is likely to ever take up doing quests for experience. They're only done for gold.

Making a sweeping generalisation will help nobody, nor support your case. There are likely more people than you realise questing for the experience granted.

Kalos (not verified)
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I quest for coinage, personally, because I find ratting HORRIDLY droll. Terribly.

And the stories are cool, too.

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Maithe wrote:
They have also been squished repeatedly until they lost their loyalty

1588 is loyal to Jonril as well. We'll get them all eventually :mellow:

Maithe (not verified)
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Zane wrote:
1588 is loyal to Jonril as well. We'll get them all eventually :mellow:

Set on fire, then fell down into the swamp

Denali's picture
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In the SKREECH quest, giving the chief the slivers of metal doesn't give you a percentage amount of how much more until it's considered complete unlike the other 'get me this' kind of quests.

Is the goblin shaman in Skreech also supposed to give a QUESTS summary thing? Cause, like turning in the imps to the tracker, it doesn't when you initiate the quest, and I'm not sure if all of these little fetch me quests are suppose to have summaries.

Also, giving the chieftain the tankard from the shaman quest is getting me the same reaction as giving him a sliver of metal - is that normal, or is something different supposed to happen?

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I'm about 100% certain smugglers_dinner is broken as only Maithe and Lims-Kragma are shown as having completed it and i've had several people ask me if it's not working. She tells you to COLLECT WATER with a bowl but that doesnt work because COLLECT does: You search your environment for collectable items. I have went through every single room in the cove and read the descriptions I'm fairly certain I've found the right place but every variation of filling a bowl doesn't work.

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out of curisotiy, how many questors are not magi with rift or without a speedwalker of some sort? Im finding traveling across quest areas rather annoying Wink

any possiblity of getting the fast walking system that imperian/lusternia has?

Kalos (not verified)
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Garnuk wrote:
out of curisotiy, how many questors are not magi with rift or without a speedwalker of some sort? Im finding traveling across quest areas rather annoying Wink

any possiblity of getting the fast walking system that imperian/lusternia has?

I'm not a magician and do quite fine. I just hoof it - it's no more repetitive key-mashing than bashing, anyways.

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Anyone able to get the quests in the playhouse in bordon to work? I see obvious items for people to be given but nobody seems to be responding to anything

Garnuk's picture
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whats up with the jarlebeaver quest it never seems to update the percentages for me or have a way of completing it.

also has anyone been able to activate the quest for the butler in the freeciteis cant get that quest to start.

Silantios (not verified)
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Garnuk wrote:
also has anyone been able to activate the quest for the butler in the freeciteis cant get that quest to start.

Activated and completed.

Claudius (not verified)
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Josefienia wrote:
I'm about 100% certain smugglers_dinner is broken as only Maithe and Lims-Kragma are shown as having completed it and i've had several people ask me if it's not working. She tells you to COLLECT WATER with a bowl but that doesnt work because COLLECT does: You search your environment for collectable items. I have went through every single room in the cove and read the descriptions I'm fairly certain I've found the right place but every variation of filling a bowl doesn't work.

Try COLLECT WATER while holding the bowl in the right room.

Garnuk wrote:
Anyone able to get the quests in the playhouse in bordon to work? I see obvious items for people to be given but nobody seems to be responding to anything

You will not be able to do this one yet. To be honest, this is our most complicated and it is still under development with Kimiuko.

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