Skill Preview: Swordmastery

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Ishap's picture
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Here is a preview of one of the projects we are currently working on: the Swordmastery skillset. This is a skillset for Soldiers, and is the guild specialization of the Queen's Guard. Swordmastery requires use of a two-handed greatsword, and provides several powerful defensive skills, utility, and an offense that makes use of swordforms to evoke magic stored within the blade. It is very heavily geared towards Elvandar, to a much greater degree than Psionics and Stardock or Thievery and the Mockers. It will also introduce some new mechanics for Elvandar's citizens to nurture and protect their Great Trees.
 
As always, this is just a preview and subject the change. The skills are not listed in their final or intended order, and may change entirely before it is released. However, it is far enough along that I am comfortable with giving an initial preview of the ability list.
 
Feel free to comment, theorize, etc.!
 
You know the following abilities in Swordmastery:
Starfury Slash      Draw down the arcane fury of the stars.
Forest Warden       Protect the sanctity of the Sacred Forest.
Sacred Sword        Imbue your blade with the sacred magic of Elvandar.
Whirlwind Slice     Whirl around in a deadly dance of steel.
Wisplight           Evoke a burst of wisplight to disorient and daze.
Windsong Dance      Flow quickly through the forest on the dancing winds.
Icehowl Bite        Strike with the bitter chill of steel.
Rainfall Arc        The falling rain cuts away the will to act.
Mooncrescent Rises  An upward crescent-cut evoking the rising moon.
Serenity            Gain the serenity to detect and deflect projectiles.
Thunderburst        Evoke a burst of thunder to knock off-balance.
Greenburst          Evoke a burst of green to heal and soothe.
Queen's Bounty      Reap the many bounties of the Queen of Elvandar.
Spinkick            
Treebonding         Bond with one of the Great Trees of Elvandar.
Lunarburst          Evoke a burst of moonlight to confuse or depress.
Cloak of Leaves     Sew a camouflaging cloak out of fallen leaves.
Forestblend         Melt into the natural environment around you.
Thornrose Blossoms  A strike named after the blossoming rose petals.
Phoenix Crouching
Phoenix Unfurls
Nature In Balance   Preserve the balance against nature's aggressors.
Sunburst            Evoke a burst of sunfire to dazzle and overwhelm.
Leaf In the Breeze
Cutting the Clouds
Eclipse Over Water
Treeguard
Hummingbird Sting
To read more about an ability, type AB SWORDMASTERY <ability>.
Carlin's picture
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This looks absolutely amazing, and makes me happy I have a soldier to go and try it out when it comes out. Oddly though, he's a troll, so....that'll be a bit weird. Still, really cool. Might make an eledhel soldier alt, just to try it out. 

Lock, and Send....Send....Send....SENDSENDSENDSENDSEND ERROR....Damn Lag.

Christoff's picture
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"Lunarburst          Evoke a burst of moonlight to confuse or depress."

 

LOL. Very Emo. I like it.

Luthol's picture
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Soooo basically it's a new tert for Elvandar because its going to be so much less powerful then brutality that it's not going to be worth taking?

Rhaegar's picture
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Joined: 2011-12-12

First question! As I just became a soldier, as in 5 minutes or so prior to this post...Will it be available to everyone like Psionics and Thievery, with a heavy emphasis for Queen's Guard members? Or will it be QG only?

 

Looking at it, I'm guessing it's the latter, but I have to say it looks really great. It seems very Ranger-ish, which is doubly awesome and makes me wish I was in Elfdar. Sad

 

Second Question: What does the treebonding do? Are we look at a class that combines druids and wardancer-esque abilities? (referring to two classes from Imperian)

Zyanya's picture
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Joined: 2012-02-26

Can non-Elvandar soldiers use this, or is it for them alone? It seems very intriguing, and yes, very Elvandar-centered. I suppose it would be strange for a Moredhel soldier to reap the bounties of the Queen of Elvandar (what does that do?).

Ishap's picture
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Joined: 2011-10-18

It is open to everyone, Rhaegar, but it is very heavily slanted towards Elvandar.

I also have no idea what Imperian's druids or wardancers are like, so I can't really answer that.

Vanon's picture
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Joined: 2011-10-18

It looks pretty sweet Ishap. Just from reading the AB shorts, the concept seems cool, even if some of them are missing Smile

Malinx's picture
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Joined: 2011-10-18

WHY!? Why not Dragon? Nevermind, it's an awesome skillset, love the focus of the two-handers also

Radakail's picture
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If the skillset is as reliant on being in the Queen's Guard as it seems like it might be, it really should just be queen's guard only IMO.

I was pretty tempted to get the skillset, preferring two-handers to dual wielding, but it seems like most of it is forest-reliant.

 

Four skills outright reference Elvandar (and I assume will be QG only, judging by their brief descriptions), others seem to only work in forest environments or reference 'sacred trees', etc.

If it really is, as you say, to a 'much greater degree' reliant on being QG, just make it QG only, much in the way priest terts are order only. Psionics has some pretty heavy limitations that makes it look less appealing than Demonology for non-Stardockers, and taking you at your word that this is moreso binding, this just sounds like a recipe for angst for non-QG.

The skillset looks nice, though. I just hope the great trees aspects don't end up like Lusternia's totems, that'd be hideous to deal with in MKO.

 

I'm also sad I won't be able to enjoy it fully. Sad

Tell all the Truth but tell it slant—
Success in Circuit lies
Too bright for our infirm Delight
The Truth's superb surprise

As Lightning to the Children eased
With explanation kind
The Truth must dazzle gradually
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Amethyst's picture
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Ok, guess I'll wait before going back to priest....

need to start saving comms for a new claymore.

guild credit sale so we can all trans...

 

If I were a squee-er, I would be squeeing.

Luthol's picture
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Yeah it would have to be at least as good as brutality for anyone to take it outside of QG and without the Guild bonus if its that good it means with the guild bonus it's going to be overpowered. If it's not just as good as brutality for people who are not QG then what the hell is the point in making it availble to everyone?

Radakail's picture
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I'm not trying to stir anything - it looks like it'll be a fun skillset for those who can utilize it, I just think it should be QG only.

At best the skills are unusable, at worst things like Windsong Dance work like Nature Flow for druids/wiccas on Lusternia, and suddenly Elvandar becomes hurt by the new skillset because Radakail and Sar-Sargoth want to go raiding and abuse Elvandar's own defenses.

I can see why Thievery is a public skill, and arguably Psionics, but I don't think every 'guild' skill should be publicly available.

Make it QG only - we'll understand! Good for the QG, that's my philosophy. And maybe a bit of envy.

Tell all the Truth but tell it slant—
Success in Circuit lies
Too bright for our infirm Delight
The Truth's superb surprise

As Lightning to the Children eased
With explanation kind
The Truth must dazzle gradually
O

Hawke's picture
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Kind of makes alot of skills in arms pointless if it requires a claymore doesn't it? Also what does it matter we can't see anything really but some fluff right now.

Stfu Raelyr

Rhaegar's picture
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Hawke wrote:

Kind of makes alot of skills in arms pointless if it requires a claymore doesn't it? Also what does it matter we can't see anything really but some fluff right now.

 

Your ignorance of the class is astounding....the only skill that would become 'pointless' would be dual wield, everything else would remain the same. Hell, before dual wielding, a fast claymore or a precise spear were the best weapons to use for PK. Even still they are a great weapon.

 

Not really sure how you think a claymore makes arms useless.

Hawke's picture
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I'm not ignorant of the soldier class, as I am very aware I know almost nothing about them, on that note, shut up. Also, I thought it had more to do with stuff like that, but all my fights with soldiers end up in nothing more then me getting stomped over and over again.

Stfu Raelyr

Malinx's picture
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Luthol wrote:

Yeah it would have to be at least as good as brutality for anyone to take it outside of QG and without the Guild bonus if its that good it means with the guild bonus it's going to be overpowered. If it's not just as good as brutality for people who are not QG then what the hell is the point in making it availble to everyone?

Is Thievery OP if you're a mocker? 

Hawke's picture
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yes.

Stfu Raelyr

Silvost's picture
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All praise to Ishap! I know I would be jumping if I am in the Queen's Guard.  Banath must be hinting at another skillset when he mentioned some focus on sleeping. I like that it is very thematic  for an eledhel in Elvandar with skills calling upon nature, Elvandar's magic and the Great Trees. Poetic, too.

Seems that swordmasters would be stealthed in the forest, too! So tempted to create a serious alt for this as changing class is very jarring to roleplay. Also like the new mechanic for elves to do their traditional role of healing and preservation of the land through interaction with the Trees. 

 

Rhaegar's picture
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Ignorance means you lack knowledge on something, so yes you are ignorant of the class. Moving on...

 

Thievery isn't really OP for Mockers, other than pickpocketing always succeeding. If a non-mocker has a high dexterity their chances for success at the Whispers and Pickpocketing and other abilities are pretty high. For In combat use, the Mockers don't really gain any significant bonuses over non-mocker thieves.

 I'm interested in seeing how the stealthiness works out for the new tert. Will it be on par with rogue hide?

Luthol's picture
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Malinx wrote:

Luthol wrote:

Yeah it would have to be at least as good as brutality for anyone to take it outside of QG and without the Guild bonus if its that good it means with the guild bonus it's going to be overpowered. If it's not just as good as brutality for people who are not QG then what the hell is the point in making it availble to everyone?

Is Thievery OP if you're a mocker? 

 

He said the biased would be STRONGER then Thievery or Psionics....sooooo not comparable.

Ugralitan's picture
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Sunburst...really? I sense a conspiracy....Tongue

Rhaegar's picture
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Queen's Bounty and Thunderburst sound like Harvest Bounty and Thundercall or whatever it is in Righteousness.

Radakail's picture
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I heard it does 500% damage to vampires.

Tell all the Truth but tell it slant—
Success in Circuit lies
Too bright for our infirm Delight
The Truth's superb surprise

As Lightning to the Children eased
With explanation kind
The Truth must dazzle gradually
O

Vanon's picture
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Joined: 2011-10-18

And cures vampirism even if it doesn't kill them. I'm down. Making an elvandar alt and putting it in QG.

Gisela's picture
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Joined: 2011-10-18

So excited for the QG! Love it! Smile

"I am the lone wolf, Go where I wanna, Let the moon shine be the guide to the lizzight, Even when I stray away the light never left me."

Ran
Ran's picture
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Joined: 2012-02-22

I got over my initial excitement.

 

Bravo. That is all.

Rhaegar's picture
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Joined: 2011-12-12

I think the one issue I have with it, is its name: Swordmastery...this skillset seems like it should have a different name, with all the close ties to Elvandar and the Forest. Guardianship or something like that would be better, IMO.

 

EDIT: Swordmastery evokes images of swordsmanship and/or fencing or Bushido, not calling upon mystical powers or bonding with trees while being a sword wielding badass.

Rhaegar's picture
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P.S. What does the 'time-limit' enabled mean...>.>

Silvost's picture
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Rhaegar wrote:

P.S. What does the 'time-limit' enabled mean...>.>

There is an unknown time limit available for edits to be made to posts.

Ran
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I agree with Kalos. But make it race-specific, rather than just city or guild. 

 

Anyway, much love for the entire skillset. It reminds me alot of WoT sword forms.

 

 

Malinx's picture
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Joined: 2011-10-18

So with this, there should be the Soldier tert for Dragon and then how many terts are left to be done? Is that the end of soldier terts?

Banath's picture
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Malinx wrote:

So with this, there should be the Soldier tert for Dragon and then how many terts are left to be done? Is that the end of soldier terts?

A large assumption that Clan Dragon will have a soldier tert and not a mage or rogue one.

"Who better than me, the one who can break all the rules and do what needs to be done"

Malinx's picture
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Banath wrote:

Malinx wrote:

So with this, there should be the Soldier tert for Dragon and then how many terts are left to be done? Is that the end of soldier terts?

A large assumption that Clan Dragon will have a soldier tert and not a mage or rogue one.

 

They have a soldier trainer in their Clan Hall and they were a clan of warriors, Murmmandamus being their only real magician of note.  Why would you give the Clan that's never been highly secretive in its actions a rogue tert? :S

Kando's picture
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Joined: 2011-10-18

Brilliant and looks diverse. Great job!

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Morrighan's picture
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I'm going to have to agree that the name doesn't match the skills. Other than that, looks ace.

Enza's picture
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Considering Malinx wants a dragon soldier tert and the fact that swordmastery doesn't sound very elfdarish has been exposed, could it be developed to have separate buffs for both QG and dragon?

Malinx's picture
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Enza wrote:
Considering Malinx wants a dragon soldier tert and the fact that swordmastery doesn't sound very elfdarish has been exposed, could it be developed to have separate buffs for both QG and dragon?

 

I wasn't demanding it be next, I was just asking what we've got left and if that one was among it. Dragon soldiers would not use attacks like these, I think if the Dragon tert was soldier they'd be as opposite as Eledhel and Moredhel are suppose to be in nature.

Erwing's picture
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Enza wrote:
Considering Malinx wants a dragon soldier tert and the fact that swordmastery doesn't sound very elfdarish has been exposed, could it be developed to have separate buffs for both QG and dragon?

I like this idea. A tert that's slightly different depending on your guild, but not outright useless if you're not in <insert one specific guild here>.

Kando's picture
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It's actually brilliant that the skill has HUGE bonuses for QG. As I remember it, the idea initially was that guild terts should be...guild only, to make players actually think about their choices and all. All classes (except priests) have a generic tert and the rest should just be guild based.

I'm thinking this wasn't enforced for the first Guild-specific tert (Thievery) since you can't count on players to actually behave IC and not go lolMocker when you get cheapshotted and that it all went downhill from there. But I'm glad Ishap is going back to making terts actually MATTER for the guild they were supposed to.

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Bobby's picture
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Excellent, glad I haven't started learning Brutality yet aside from picking up the spec.

Olbiad's picture
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Mockers still have pretty huge (utility) bonusses to Thievery, or am I seeing this wrong?

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Kando's picture
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Yes, they do, foremost being pickpocketing and shadowmend, but it sounds like the new skillset will be heavily tailored to Elvandar, more than just some bonuses.

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Mallaidh's picture
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I like the idea of it being QG only. The only reason thievery was opened outside the mockers was to try and protect mocker identity. I would have more guild terts, despite my not being in a guild. I am ok about other people getting things I cannot do. 

Aritaelis's picture
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Radakail wrote:

I'm also sad I won't be able to enjoy it fully. Sad

 

Come alt in Elvandar!  I'll be your friend!

P.S. The skillset looks -awesome-.

My character left his signature on the world of MKO and I feel that I have beaten the game

Vanna's picture
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Mm, it does look like fun!

I agree with what many others have said regarding the skill: Limit it to QG only.

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Agravain's picture
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I'll echo that sentiment. The skillset should be limited to be Queen's Guard only. The watered-down version should be left available to people who leave the guild though, losing your guild shouldn't lose your skillset entirely. This said, I see absolutely no reason for a Moredhel or human to run around with this. Sar-Sargoth may have some trials for a while in fighting 2 cities with guild tertiaries with none of its own to match, but I don't doubt this has been taken to account and hopefully one of their tertiaries is not far behind.

The skillset itself is certainly very cool looking. It's hard to say anything for certain from just the short descriptions, but it has a bit of a ranger-like feel to me. Here's to hoping someone posts the full skill list once it's released!

Olbiad's picture
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Which means Raven is getting the sleep-skills? Shock

Then again, making this exclusive to QG will make the rest of the tert set-up (Psionics and Thievery) rather inconsistent and confusing. Though I'm looking at it from  a 'coherent structure' perspective, not a 'logic/lore' perspective. It'd be hard to make changes in retrospect to the latter two, in order to make them guild-exclusive, though I guess it might be pretty nice.

In darkness lies the greatest comfort.

Akaxi's picture
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Looks interesting! When Psionics was announced I went ahead and prepped my system ahead of time, as much as possible, and facepalmed when I found they were all instant attacks, making 80% of what I had done worthless. I'm guessing that won't happen again... *crosses fingers*

@Malinx: the guilds without implemented/announced terts include Spellweavers, Pathfinders, Clan Dragon, and Clan Raven. I'm guessing classwise it'll be magician, soldier, soldier, rogue, and that dragon or raven will be next.

Carrying a claymore negates dual wielding and the use of a shield (soldiers have 2 skills that require a shield), for everyone's information.

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Ran
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Make it race-specific. 

 

And I always believe Dragon would have a mage tert. Someone announced it before, although I forgot who. If it was soldier though, it would be something Black Slayer-ish, I hope.

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That would give the cities an interesting mix of tert pairs: soldier/mage, rogue/mage, soldier/rogue (assuming my other guesses are correct).

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